Release data checked November 8, 2026

Ocarina Recomp & Hookshot: Ocarina of Time running natively on PC

Three open-source projects now rebuild Ocarina of Time as a native PC program instead of emulating it. This page tracks their GitHub releases daily: which package you need, what each file’s SHA-256 should be, and what works today.

  • Ocarina Recompv0.2.7November 8, 2026sostenesfreitas/ocarina-recomp · Switch 2 edition · Windows ZIP installer · 827 stars
  • Hookshotdevice-lost-fixNovember 8, 2026NotRexed/Hookshot · Switch 2 edition · Windows builder + Linux AppImage · 2,006 stars
  • TriAevumv0.8.0-beta.1.2October 22, 2026coccofresco/TriAevum · Ocarina of Time 3D (3DS) · Windows ZIP, AppImage, Flatpak · 657 stars

Which package do I need?

Pick your system and your copy of the game. Every button goes straight to the file on the project’s GitHub Releases page.

Your system
Your copy of the game

This site hosts no files and gives no help getting game files: every project needs a copy you own.

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Check a download’s SHA-256 in your browser

Drop the .zip, .exe, .AppImage or .flatpak you downloaded. Your browser calculates its SHA-256 with WebCrypto and compares it with all 72 files published in the three projects’ GitHub releases. The file never leaves your computer.

Windows: certutil -hashfile FILE SHA256 · Linux: sha256sum FILE · macOS: shasum -a 256 FILE

Waiting for a file.

The three projects

Three ways to play Ocarina of Time natively

Two projects target the 2026 Nintendo Switch 2 edition of the game and appeared within a day of each other in November 2026; the third, older one targets the 3DS remake. Together their releases have been downloaded about 140,816 times on GitHub (Ocarina Recomp 25,964, Hookshot 65,221, TriAevum 49,631 as of November 8, 2026).

Ocarina Recomp

sostenesfreitas/ocarina-recomp · v0.2.7

“Ocarina of Time running natively on Windows, no emulator.” A ZIP installer builds the game on your PC from your own Switch 2 copy.

  • Windows 10/11 x64, AVX2 CPU
  • Tested: Ryzen 9 9950X3D + RTX 5090, 51–59 fps
  • Installer in English and Brazilian Portuguese
  • Imports saves from Lichii and Eden

Hookshot

NotRexed/Hookshot · device-lost-fix

A static recompilation of the Switch 2 edition for Windows and Linux, built with Hookshot Builder. The most-starred of the three.

  • Windows builder, Linux AppImage
  • Tested: Ryzen 5 7600X + RTX 4060 Ti 16 GB, about 50 fps walking
  • Frame generation, upscaling, ultrawide, rebinding
  • RomFS mods folder

TriAevum

coccofresco/TriAevum · v0.8.0-beta.1.2

“Echoes of Time”: an ahead-of-time recompilation of Ocarina of Time 3D (the 3DS version) with a new NRI/Vulkan renderer and a single-screen interface.

  • Windows ZIP, Linux AppImage and Flatpak
  • No compiler or SDK needed
  • 60/90 FPS interpolation, widescreen, AO
  • All releases are betas (pre-release)
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Recompilation, not emulation

How a native recomp works

An emulator reads the console program instruction by instruction while you play. A static recompilation does that translation once, before you play:

  1. The game’s ARM64 machine code is translated into C (Ocarina Recomp: recomp/gen.py; Hookshot: nx2/lift.py).
  2. That C is compiled together with a runtime that stands in for the console’s system software.
  3. The game’s NVN 2 graphics calls are rebuilt on Vulkan, and Switch 2 Ampere shaders are lowered and translated to SPIR-V.

The result is an ordinary PC executable, built from your copy. That is why the first install takes a long time, why shaders stutter the first time you enter an area, and why each new release means building again.

What you bring

Your own copy, at the right version

None of the projects includes the game, keys or a finished executable. Each checks the version of the copy you give it and refuses others.

ProjectSupported copyInputSetup
Ocarina RecompSwitch 2 edition, game version 1.1.1.nup, or a folder with exefs and romfsBuilds on your PC, 30 min to 2 h
HookshotSwitch 2 edition: program 0400486024DEC000, update v131072, build e0f3ccfa.nup, or romfs + exefs foldersBuilds on your PC, about 40 min
TriAevumOcarina of Time 3D, EUR or USA (original or Rev 1)Decrypted .3ds or .cciForge prepares shaders, a few minutes

This site does not explain how to obtain or extract game files. Use a copy you legally own; keep everything the build creates on your own PC.

Latest changes

What changed this week

  • Ocarina Recomp v0.2.7 (November 8, 2026): Kokiri’s trees have leaves again and leaves fall; about 2.4 GB less VRAM; BC3 textures on cards up to 12 GB; fewer stutters from wider shader preparation. Still known: dark falling leaves, occasional black flicker.
  • Hookshot device-lost-fix (November 8, 2026): fixes the GPU “device lost” crash while loading (about 1 start in 7 on NVIDIA before) and builds faster. The previous release, no-visual-studio, removed the Visual Studio requirement, added a Controls page and quality presets, and gave about 15% more fps.
  • TriAevum v0.8.0-beta.1.2 (October 22, 2026): pause-map floors, the end credits crash and long-folder installs fixed; grass now stays within a VRAM budget.

Full changelog for all three projects →

Guides

Where to go next

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Frequently asked questions

What is Ocarina Recomp?

Ocarina Recomp (sostenesfreitas/ocarina-recomp) is a static recompilation of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2. Its installer translates the game’s ARM64 code to C, compiles it into a Windows program and converts the Switch 2 graphics to Vulkan, all on your PC from your own copy of the game. The latest release is v0.2.7, published November 8, 2026.

Is Ocarina Recomp an emulator?

No. An emulator such as Lichii or Eden runs the console’s original program and translates it while you play. A recompilation translates the game code once, ahead of time, into a native Windows (or Linux) executable. That is why the first build takes 30 minutes to 2 hours, and why the result runs without an emulator.

What is the difference between Ocarina Recomp and Hookshot?

Both rebuild the Switch 2 edition natively, but they are separate projects by different developers. Ocarina Recomp (sostenesfreitas/ocarina-recomp) ships a Windows ZIP installer and was tested on an RTX 5090. Hookshot (NotRexed/Hookshot) ships Hookshot Builder for Windows and a Linux AppImage, has an in-game menu with frame generation, upscaling and ultrawide options, and was tested on an RTX 4060 Ti. See the full comparison.

Is TriAevum the same game?

TriAevum (Echoes of Time) recompiles Ocarina of Time 3D, the Nintendo 3DS version, not the Switch 2 edition. It needs your own decrypted EUR or USA .3ds or .cci and needs no compiler. Details on the TriAevum page.

Are the downloads safe?

Only download from the three GitHub repositories. The installers are new and unsigned, so Windows SmartScreen and some antivirus programs may warn. Compare the file’s SHA-256 with the value in the release (the checker on this page does it in your browser). A file whose hash is not in the list did not come from these releases.

Do these downloads include the game?

No. None of the three projects ships the game, keys or a ready-made executable, and this site does not either. Each one builds or prepares the game on your PC from a copy you own. The generated executable, code and shader caches come from your game and should not be shared.

Which graphics cards work?

Ocarina Recomp and Hookshot need a GPU with Vulkan 1.3 and mesh shaders and an up-to-date driver; only NVIDIA was tested by the developers so far, and AMD fixes arrive almost daily. GTX 10-series cards have no mesh shaders. TriAevum needs any Vulkan GPU with current drivers. See requirements.

Is there an Android, macOS or Switch version?

No. Ocarina Recomp has a Windows package (Linux build scripts are in progress), Hookshot has Windows and a Linux AppImage, and TriAevum has Windows, AppImage and Flatpak. An APK or a macOS app with these names did not come from these projects.