Ocarina Recomp Wiki / Compatibility status
Ocarina Recomp & Hookshot compatibility status
Tested areas, GPU results and known bugs for the three projects, in their own words, with issue numbers so you can follow each fix.
- Updated daily
- Issue numbers
- GPU reports
Status at a glance
| Ocarina Recomp | Hookshot | TriAevum | |
|---|---|---|---|
| Version checked | v0.2.7 | device-lost-fix | v0.8.0-beta.1.2 |
| Stage | Experimental | Experimental | Beta (pre-release) |
| Tested area | Opening to the Great Deku Tree | Kokiri Forest | Reported to the end credits |
| Author’s test GPUs | RTX 5090 | RTX 4060 Ti 16 GB | Two NVIDIA, one AMD |
| Releases so far | 15 | 20 | 13 |
Statuses below are the projects’ own words from their READMEs and release notes, checked November 8, 2026. Issue numbers link to the trackers; “open” means open when this page was built.
Ocarina Recomp: tested areas
| What | Status |
|---|---|
| Opening and new game, up to the Great Deku Tree | Works |
| Kokiri village: trees, plants, houses, lighting | Works (canopy restored in 0.2.7) |
| Sound, controller, saves and videos | Works |
| Performance on an RTX 5090 | ≈59 fps standing, 51–55 walking |
| Stutter when entering new areas | Still happens, mostly the first time |
| Playing the ocarina | Fix applied, not yet tested in game |
| Hyrule Field and the rest of the game | Not tested yet |
| AMD and Intel cards | Not tested by the author; AMD fixes from contributors |
Since the README’s table was written, 0.2.2 fixed the crash after the opening cutscene, 0.2.3 prepares shaders at install time (no more 12 s and 25 s first-run freezes), 0.2.4 relit black leaves and grass, 0.2.5 made updates recompile in about a minute and fixed 4–12 GB cards, 0.2.6 converted all shaders up to Kokiri, and v0.2.7 brought back the tree canopy and falling leaves.
Hookshot: tested areas
| What | Status |
|---|---|
| Kokiri Forest: reaching gameplay and walking around | Works |
| Sound, controller, keyboard and saves | Works |
| In-game menu, frame generation and upscaling | Works |
| Black flashes while moving | Fixed in testing, more play needed |
| Performance without frame generation | About 50 fps walking, not yet a steady 60 |
| Models with missing pieces (doors, fences, trees) | Fixed where tested |
| Stutter when entering new areas | Still happens, mostly the first time |
| Ultrawide | 3D keeps its shape; HUD stretched, picture softer |
| Hyrule Field and the rest of the game | Not tested yet |
| AMD and Intel cards | Never tested by the author; contributor fixes shipping |
Hookshot moves even faster: 20 releases since November 5, 2026. The last few fixed AMD black screens, movie sync, 4–8 GB VRAM crashes, missing foliage, Visual Studio dependence, flicker, CPUs without AVX2 and the device-lost crash while loading.
TriAevum: tested areas
| What | Status |
|---|---|
| Full playthrough | Reporters reached the end credits; credits crash fixed in beta.1.2 |
| USA ROM | Checked through install, title and file select |
| EUR ROM (original, Rev 1) | Supported |
| JP / KR / TW ROMs | Not supported yet |
| Linux (AMD, Mesa RADV) | Qualified on a desktop |
| Windows on AMD drivers | Untested by the developer |
| Steam Deck | Setup documented, not tested on hardware |
Known bugs and open reports
| Project | Issue | Problem | State |
|---|---|---|---|
| Ocarina Recomp | #131, #127 | Exaggerated bloom / overexposure, reported on AMD RX 6750 XT | Open |
| Ocarina Recomp | #128 | Game closes when taking out the ocarina | Open |
| Ocarina Recomp | #137 | Does not start on a GTX 1080 (no mesh shaders) | Open |
| Ocarina Recomp | #112 | RTX 3060 12 GB device lost after ~4 min on 0.2.4 (VRAM over budget) | Open; 0.2.5–0.2.7 cut VRAM use |
| Ocarina Recomp | #98 | AMD RX 580 / Polaris performance work | In progress |
| Ocarina Recomp | 0.2.7 notes | Falling leaves are dark; some trees lose leaves up close; occasional black flicker | Known |
| Hookshot | #455 | Spider webs inside the Great Deku Tree are black | Open |
| Hookshot | #422 | Mountains not rendering, some light flashes | Open |
| Hookshot | #460 | Black screen after the intro on Intel Arc iGPU | Open |
| Hookshot | #426 | Black screen with audio on Ryzen Z1 Extreme (Legion Go) | Open |
| Hookshot | #454 | No path for GPUs without VK_EXT_mesh_shader (GTX 1070 Ti) | Feature request |
| Hookshot | #444 | No audio in game | Open |
| Hookshot | #150 | Device lost while loading, ≈1 start in 7 on NVIDIA | Fix listed in device-lost-fix notes |
| TriAevum | #126 | Crash in amdvlk64.dll on RX 6600 while preparing the renderer | Open |
| TriAevum | #123 | WASD controls broken | Open |
| TriAevum | #111 | Launcher too large on a 1360×768 screen | Open |
| TriAevum | #104, #92 | Final-scene crash; long-path launch failure | Fix listed in beta.1.2 notes; issues still open |
Report new problems on the right tracker: Ocarina Recomp, Hookshot, TriAevum. Include your GPU, driver, the release tag and the log, and never attach game files.
Frame-rate reports
The only published numbers come from the developers’ machines and release notes; see the comparison table. In short: ≈51–59 fps on an RTX 5090 (Ocarina Recomp), ≈50 fps walking on an RTX 4060 Ti (Hookshot, before the 15% CPU gain in no-visual-studio), and 30–50 fps on a Radeon 8060S under Linux after Hookshot’s submit batching.
Why a GPU works in one project and not the other
The two Switch 2 recomps share goals but not code. Each translates the console’s shaders with its own patched toolchain (Ocarina Recomp uses a patched Ryujinx translator, Hookshot uses Eden’s shader recompiler), and each has its own memory and VRAM strategy. A driver crash fixed in one can still affect the other, so it is worth trying both with the same copy if one fails on your card.
Frequently asked questions
Can you finish Ocarina of Time on Ocarina Recomp or Hookshot?
Not confirmed yet. Both READMEs list only the opening area around Kokiri Forest and the Great Deku Tree as tested, and mark Hyrule Field and the rest of the game as not tested. TriAevum, which runs the 3DS version, has been played to the credits by reporters.
Why does the game stutter the first time?
Each new shader has to be translated and compiled for your GPU the first time it appears. Ocarina Recomp now prepares the shaders it knows during installation; Hookshot draws a frame or two late instead of freezing (worst freeze 2.6 s → 1.2 s). Passing the same place again is smooth.
Why is my screen black with sound?
Usually the GPU lost the device or a shader failed on your driver. Update the driver, use the newest release (Hookshot device-lost-fix targets the NVIDIA case), lower the quality preset on 4–8 GB cards, and attach the log to an issue: hookshot_log.txt or ultima-partida-erros.log.
Where are the logs?
Ocarina Recomp: ultima-partida-erros.log and the logs folder (last 10 runs) in the install folder; jogar\medir-partida.ps1 summarises a crash. Hookshot: hookshot_log.txt beside the game. TriAevum: logs/oot3d_native_game.log.